Saturday, September 27, 2014

Game-development Log (7. Attack and explosions)


On my last post I've added interactivity to the units. On this post I'm taking it further by adding an attack option and corresponding explosions :)

First of all I've included an extra tank on the map that's not controllable by the player. Hence, a nice target to be attacked (although non-destructible).

The attack is triggered in the same way as a regular movement, by dragging the unit. When on-top of another unit it changes to an attack cursor, showing additional info.

I've implemented the explosion using the particle lib at

To place the explosion on Bing Maps I've used the pushpin's "htmlContent" property to create a new canvas where the explosion is rendered.

I've also used a custom html pushpin to display the attack details. For now only the range isn't hardcoded.

And that's it for now.

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