Saturday, September 27, 2014

Game-development Log (7. Attack and explosions)


Work-in-progress: https://site-win.azurewebsites.net

On my last post I've added interactivity to the units. On this post I'm taking it further by adding an attack option and corresponding explosions :)

First of all I've included an extra tank on the map that's not controllable by the player. Hence, a nice target to be attacked (although non-destructible).

The attack is triggered in the same way as a regular movement, by dragging the unit. When on-top of another unit it changes to an attack cursor, showing additional info.


I've implemented the explosion using the particle lib at http://scurker.com/projects/particles/


To place the explosion on Bing Maps I've used the pushpin's "htmlContent" property to create a new canvas where the explosion is rendered.

I've also used a custom html pushpin to display the attack details. For now only the range isn't hardcoded.

And that's it for now.


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